AoeStats
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Black Forest

510078357Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 20m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
1593
+15
🇬🇧 Mongols · United Kingdom
1567
+16
🇮🇳 Khitans · India
1523
+18
🇮🇳 Japanese · India
1304
+26
🇻🇳 Persians · Vietnam
1582
-20
🇹🇼 Bohemians · Taiwan
1568
-19
🇨🇳 Ethiopians · China
1558
-19
🇨🇳 Malay · China
1513
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 672 12:26 20:06 — ⛏ Fish Boom FC
30 636 10:04 20:05 —
28 578 12:40 17:10 — ⛏ Fish Boom FC
27 563 11:51 16:04 — ⛏ Fish Boom FC
26 556 9:41 20:00 — ⛏ Fish Boom FC
26 539 10:24 14:21 — ⛏ Fast Castle
22 463 10:24 14:10 — ⛏ Fish Boom FC
21 448 13:51 18:17 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,575 4,775 250 300 10,900 11,815
3,950 6,100 250 380 10,680 12,596
4,150 3,661 1,025 695 9,531 9,427
3,700 4,832 250 0 8,782 9,865
4,300 3,515 250 200 8,265 9,014
4,225 3,232 350 380 8,187 9,565
3,750 3,367 200 220 7,537 8,279
3,100 2,891 250 245 6,486 8,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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