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Arena

509894912Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 36m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1347
+16
🇨🇳 Bohemians · China
1328
+17
🇨🇳 Britons · China
1314
+17
🇨🇳 Mongols · China
1308
+17
🇩🇪 Saxons · Germany
1370
-18
🇫🇮 Byzantines · Finland
1354
-17
🇲🇽 Persians · Mexico
1330
-16
🇵🇱 Poles · Poland
1321
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,689 10:14 14:11 27:11 ⛏ Fast Castle
38 1,367 10:36 14:19 27:51 ⛏ Fast Castle
31 1,103 10:24 13:54 30:35 ⛏ Fast Castle
30 1,079 10:41 14:53 24:17 ⛏ Fast Castle
29 1,034 11:18 14:54 29:30 ⛏ Fast Castle
28 1,026 10:41 15:09 26:44 ⛏ Fast Castle
27 956 11:59 15:52 22:06 ⛏ Fast Castle
27 984 10:16 14:03 29:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,320 20,410 6,915 1,755 50,400 57,172
21,595 14,185 8,755 3,550 48,085 49,639
19,175 16,085 8,265 4,350 47,875 51,830
23,630 7,650 8,125 2,800 42,205 49,316
18,760 8,815 11,845 975 40,395 41,671
14,770 11,905 7,090 1,600 35,365 42,338
13,375 12,783 5,010 100 31,268 33,869
10,575 10,415 7,940 2,100 31,030 34,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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