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Arena

509888008Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 51m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Burgundians · Vietnam
1348
+11
🇨🇳 Bohemians · China
1316
+12
🇨🇳 Mongols · China
1301
+13
🇨🇳 Huns · China
1195
+17
🇩🇪 Franks · Germany
1260
-14
🇩🇿 Saracens · Algeria
1259
-14
1237
-14
🇵🇱 Danes · Poland
1167
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,692 9:50 14:01 27:42 ⛏ Fast Castle
44 2,285 10:28 14:39 28:41 ⛏ Fast Castle
36 1,845 11:09 15:52 33:03 ⛏ Fast Castle
28 1,455 10:27 14:47 30:09 ⛏ Fast Castle
28 1,424 11:01 14:36 29:46 ⛏ Fast Castle
25 1,272 10:20 14:58 33:08 ⛏ Fast Castle
20 1,036 11:47 16:10 29:29 ⛏ Fast Castle
16 824 10:34 15:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,815 39,890 24,390 5,690 102,785 106,024
31,350 21,025 17,085 4,405 73,865 91,399
31,225 24,065 13,300 2,250 70,840 77,152
27,775 18,555 18,895 3,130 68,355 74,068
27,840 20,525 14,480 4,350 67,195 72,426
24,470 19,965 11,165 1,600 57,200 72,658
25,320 11,851 14,045 1,930 53,146 60,504
10,690 13,048 1,645 1,055 26,438 30,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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