AoeStats
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Baltic

510290046Analyzed
3v3 RM · 23h ago on Sep 30, 2026· 17m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
850
+15
🇪🇸 Hindustanis · Spain
848
+15
🇩🇪 Varangians · Germany
847
+15
🇫🇷 Byzantines · France
894
-18
🇧🇷 Chinese · Brazil
810
-14
🇦🇺 Spanish · Australia
775
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 438 12:06 — — ⛏ Fish Boom
22 396 11:27 — — ⚔ Archer Rush
14 255 12:29 16:32 — ⛏ Fish Boom FC into Fire Galleys
13 229 11:15 — — ⛏ Fish Boom
10 185 12:24 — — ⛏ Fish Boom
9 154 9:56 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,245 2,140 610 0 5,995 6,777
3,150 2,275 385 100 5,910 5,807
2,575 2,285 0 520 5,380 6,803
2,775 2,355 50 0 5,180 5,929
2,475 2,175 50 30 4,730 5,942
2,450 2,186 50 0 4,686 5,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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