AoeStats
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Black Forest

510284814Analyzed
3v3 RM · 17h ago on Sep 30, 2026· 65m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
765
+10
🇦🇺 Varangians · Australia
621
+16
🇭🇰 Turks · Hong Kong SAR China
608
+16
🇮🇱 Britons · Israel
674
-16
🇩🇪 Bohemians · Germany
601
-13
🇬🇧 Franks · United Kingdom
585
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 3,034 11:56 19:39 34:50 ⛏ Fast Castle
40 2,616 11:26 21:42 37:50 ⛏ Fast Castle
16 1,030 13:44 20:13 40:13 ⛏ Fast Castle
14 903 15:25 23:47 35:02 ⛏ Fast Castle
14 880 10:55 20:07 33:23 ⚔ Towers FC
9 587 13:46 25:44 34:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,495 28,107 28,685 3,795 89,082 108,643
34,365 14,980 27,145 1,015 77,505 81,009
28,480 17,356 21,565 3,850 71,251 100,932
15,145 28,461 24,160 3,090 70,856 106,181
33,670 13,580 21,565 1,655 70,470 90,428
20,000 18,115 18,825 2,375 59,315 89,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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