AoeStats
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Arena

509027799Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 61m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Danes · Bolivia
825
+15
🇦🇹 Franks · Austria
795
+16
🇨🇱 Spanish · Chile
731
+19
🇨🇱 Franks · Chile
844
-19
🇨🇱 Mongols · Chile
798
-17
🇨🇱 Goths · Chile
744
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,438 11:02 14:51 45:54 ⛏ Fast Castle
22 1,365 12:12 23:37 46:46 ⚔ Drush into Skirms
19 1,156 12:26 20:31 50:42 ⛏ Fast Castle
18 1,110 11:51 19:13 32:13 ⛏ Fast Castle
17 1,070 13:17 26:12 45:53 ⚔ M@A Rush
11 706 12:09 16:05 49:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,590 20,195 16,830 950 93,565 105,028
34,670 21,960 22,165 3,095 81,890 92,422
30,860 12,350 21,015 2,395 66,620 83,615
13,795 16,240 9,280 5,730 45,045 48,720
16,055 13,140 8,020 3,775 40,990 41,984
12,370 7,850 4,085 2,070 26,375 27,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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