AoeStats
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Pilgrims

510243901Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 30m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1080
+15
🇦🇺 Danes · Australia
1079
+15
🇺🇸 Saracens · United States
1168
-19
🇺🇸 Franks · United States
964
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 746 11:27 15:06 — ⛏ Fish Boom FC
21 646 11:07 15:36 26:31 ⛏ Fish Boom into Fire Galleys FC
21 653 12:39 17:53 — ⚔ Fish Boom into M@A into Galleys FC
14 442 12:30 21:06 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,200 8,256 3,515 1,050 19,021 18,919
9,345 7,193 1,355 955 18,848 20,973
4,865 4,750 1,185 2,285 13,085 13,872
3,415 3,045 250 200 6,910 6,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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