AoeStats
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Arena

510620717Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 43m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
642
+18
🇩🇿 Khmer · Algeria
618
+19
🇦🇷 Portuguese · Argentina
718
-29
🇦🇷 Cumans · Argentina
652
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,107 10:50 23:44 — ⚔ Scout Rush
21 908 9:52 19:19 34:50 ⛏ Fast Castle
19 826 11:43 15:17 33:17 ⛏ Fast Castle
16 706 10:30 28:00 38:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,455 22,970 11,665 4,685 55,775 57,039
16,185 13,075 11,070 2,150 42,480 51,156
15,655 9,635 5,990 2,300 33,580 33,968
7,845 12,677 4,700 2,050 27,272 35,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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