AoeStats
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Yucatan

510461964Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 44m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
997
+15
🇺🇸 Koreans · United States
985
+15
🇺🇸 Huns · United States
957
+17
🇨🇳 Georgians · China
948
+17
🇺🇸 Mongols · United States
1024
-18
🇨🇳 Magyars · China
1019
-19
🇦🇷 Ethiopians · Argentina
931
-14
🇦🇷 Varangians · Argentina
909
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,610 10:19 15:14 29:34 ⛏ Fast Castle
34 1,545 9:47 17:50 36:48 ⛏ Fast Castle
33 1,476 12:57 21:19 — ⚔ M@A FC
26 1,149 11:49 19:39 33:53 ⛏ Fast Castle
19 862 12:22 18:50 35:03 ⛏ Fast Castle
19 869 11:57 17:15 34:10 ⛏ Fast Castle
18 800 11:40 17:16 32:56 ⛏ Fast Castle
11 482 13:33 — —

Resources

Player Food Wood Gold Stone Spent Collected
21,880 12,841 11,635 5,310 51,666 61,735
14,775 15,155 5,805 4,050 39,785 55,360
17,080 7,915 7,060 6,300 38,355 39,829
13,695 11,515 9,540 3,270 38,020 42,356
13,705 13,305 6,615 4,255 37,880 45,182
14,365 16,441 4,380 1,980 37,166 50,211
16,700 6,692 6,555 850 30,797 31,794
3,525 1,468 0 125 5,118 7,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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