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Arena

510168941Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 24m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Cumans · Greece
1124
+14
🇩🇪 Turks · Germany
1104
+15
🇬🇷 Goths · Greece
1101
+15
🇷🇴 Malians · Romania
1058
+16
🇬🇹 Poles · Guatemala
1090
-16
🇪🇸 Varangians · Spain
1086
-15
🇻🇪 Bulgarians · Venezuela
1075
-15
🇺🇸 Turks · United States
1046
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 823 9:34 — — ⚔ Scout Rush
31 753 11:17 15:16 — ⛏ Fast Castle
27 645 10:26 — —
23 549 10:25 17:45 — ⛏ Fast Castle
22 537 9:59 19:44 — ⛏ Fast Castle
18 431 9:52 19:06 — ⛏ Fast Castle
17 412 11:19 15:12 — ⛏ Fast Castle
14 328 12:25 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,050 3,785 1,420 0 12,255 13,196
7,080 3,965 350 0 11,395 12,395
5,125 4,195 250 300 9,870 11,757
5,250 3,180 250 850 9,530 11,678
3,525 3,775 775 100 8,175 9,244
3,850 3,185 200 200 7,435 8,380
3,125 2,203 200 750 6,278 6,666
2,900 2,010 270 0 5,180 6,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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