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Arena

510788159Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 44m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Goths · Hong Kong SAR China
939
+14
🇨🇱 Japanese · Chile
935
+14
🇭🇰 Varangians · Hong Kong SAR China
886
+16
🇮🇳 Dravidians · India
927
-16
🇺🇦 Varangians · Ukraine
911
-15
🇮🇹 Sicilians · Italy
852
-33
Player eAPM Actions Feudal Castle Imperial Opening
27 1,206 10:56 16:19 34:37 ⛏ Fast Castle
25 1,136 10:26 14:49 34:01 ⛏ Fast Castle
17 760 11:44 18:27 — ⛏ Fast Castle
16 707 11:51 18:20 39:04 ⛏ Fast Castle
15 667 11:41 16:40 35:59 ⛏ Fast Castle
6 271 10:55 21:49 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,630 9,970 10,160 1,700 50,460 72,682
21,935 11,190 7,850 1,050 42,025 45,583
16,125 8,423 6,935 2,080 33,563 35,973
13,110 6,921 6,355 1,400 27,786 31,954
11,800 7,135 3,395 2,330 24,660 29,874
8,135 6,515 2,170 650 17,470 20,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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