AoeStats
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Yucatan

510640988Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 49m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
968
+10
🇨🇴 Khmer · Colombia
784
+17
🇨🇴 Goths · Colombia
769
+18
🇱🇻 Magyars · Latvia
896
-17
🇮🇹 Byzantines · Italy
856
-46
🇯🇴 Franks · Jordan
709
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,486 9:36 15:24 27:56 ⛏ Fast Castle
27 1,332 10:09 18:09 33:16 ⚔ FC into Archers
25 1,244 12:46 16:22 35:39 ⛏ Fast Castle
17 814 15:23 20:59 35:49 ⛏ Fast Castle
13 639 11:36 20:22 26:20 ◆ FC into Fast Imp
9 426 16:34 26:56 — ⚔ M@A into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
38,165 17,590 11,930 1,650 69,335 72,227
17,605 14,705 10,800 4,250 47,360 54,711
16,890 8,970 9,695 5,500 41,055 43,011
13,550 9,895 5,540 2,900 31,885 36,726
14,605 6,445 9,525 1,010 31,585 34,655
9,830 7,985 5,535 1,950 25,300 33,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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