AoeStats
← BOMBERONE

Coastal Forest

510632155Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 31m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1032
+12
🇧🇷 Hindustanis · Brazil
955
+15
🇧🇷 Burgundians · Brazil
938
+17
🇳🇱 Franks · Netherlands
957
-15
🇮🇹 Vikings · Italy
955
-44
🇺🇦 Varangians · Ukraine
925
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,240 10:51 18:11 — ⛏ Fast Castle
28 882 9:32 21:26 — ⚔ Scout Rush
23 742 9:45 18:20 — ⛏ Fish Boom FC
16 498 11:28 19:42 — ⛏ Fish Boom
14 444 10:39 19:08 — ⛏ Fast Castle
7 235 14:38 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
9,225 8,124 2,120 340 19,809 21,341
10,330 5,748 2,840 200 19,118 20,866
9,105 4,320 4,870 200 18,495 20,128
6,635 4,452 1,345 800 13,232 14,324
5,645 5,919 775 290 12,629 14,067
4,085 2,880 180 0 7,145 8,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.