AoeStats
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MegaRandom

509777869Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 67m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1056
+10
🇦🇷 Spanish · Argentina
670
+26
🇺🇸 Tupi · United States
923
-19
🇺🇸 Varangians · United States
878
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 3,650 10:29 19:10 35:34 ⚔ M@A FC
44 2,967 15:49 30:56 42:36 ⚔ Champi Rush
29 1,957 9:01 17:01 35:33 ⛏ Fast Castle
15 1,018 11:17 18:58 42:57 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,095 45,525 19,930 5,700 110,250 114,250
24,100 28,075 13,055 4,510 69,740 80,778
20,920 32,550 12,740 3,200 69,410 70,863
23,160 13,780 17,115 4,935 58,990 74,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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