AoeStats
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Oasis

509759865Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 32m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1037
+7
🇦🇷 Mongols · Argentina
947
+10
🇦🇷 Franks · Argentina
747
+18
🇦🇷 Spanish · Argentina
606
+23
🇺🇸 Franks · United States
843
-16
🇺🇸 Saxons · United States
830
-16
🇪🇬 Celts · Egypt
801
-14
🇲🇽 Franks · Mexico
741
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,130 11:45 23:35 — ⚔ M@A into Skirms
31 1,012 10:07 17:45 — ⛏ Fast Castle
23 731 10:34 22:33 — ⛏ Fast Castle
22 708 11:33 19:52 — ⛏ Fast Castle
20 635 12:02 21:19 — ⛏ Fast Castle
17 558 12:19 21:02 — ⛏ Fast Castle
15 477 12:54 — —
13 416 11:34 19:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,405 7,258 3,300 750 20,713 23,963
7,900 8,265 4,115 100 20,380 21,532
8,375 7,345 1,350 1,125 18,195 19,627
7,025 5,500 1,545 750 14,820 18,315
6,690 6,210 895 200 13,995 21,290
6,675 4,330 1,175 0 12,180 13,428
6,030 3,845 850 455 11,180 12,722
3,625 4,481 0 0 8,106 10,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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