AoeStats
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Oasis

509917351Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 42m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
1052
+15
🇦🇷 Franks · Argentina
1049
+15
🇸🇪 Saxons · Sweden
1036
-15
🇸🇪 Wei · Sweden
1031
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,523 9:10 20:07 — ⚔ Scout Rush
31 1,316 10:47 23:36 40:05 ⚔ Skirms into Scouts
30 1,284 10:28 22:41 — ⚔ M@A Rush
23 986 9:41 24:43 —

Resources

Player Food Wood Gold Stone Spent Collected
17,030 12,717 5,250 550 35,547 37,442
14,525 10,653 6,015 1,080 32,273 36,096
11,630 6,348 4,520 2,080 24,578 31,833
9,400 9,056 1,955 1,700 22,111 24,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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