AoeStats
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MegaRandom

510797334Analyzed
3v3 RM · 22h ago on Oct 2, 2026· 60m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1007
+12
🇩🇪 Britons · Germany
996
+13
🇺🇸 Poles · United States
973
+13
🇻🇪 Jurchens · Venezuela
937
-13
🇧🇷 Britons · Brazil
929
-13
🇦🇷 Saxons · Argentina
905
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,827 12:27 24:15 37:13 ⛏ Fish Boom into Fire Galleys into Galleys FC
28 1,727 10:43 14:47 36:12 ⛏ Fish Boom FC
26 1,600 11:08 24:02 42:33 ⛏ Fish Boom FC
18 1,071 10:40 21:12 45:11 ⚔ Scout Rush
18 1,070 12:24 23:55 39:54 ⚔ Scout Rush
14 851 12:42 25:43 39:41

Resources

Player Food Wood Gold Stone Spent Collected
31,895 23,685 17,190 4,640 77,410 80,068
40,095 14,845 9,120 4,890 68,950 75,234
25,025 14,975 25,205 2,970 68,175 72,474
21,680 22,880 13,770 5,725 64,055 66,765
11,700 17,920 11,825 5,625 47,070 77,735
13,935 15,552 3,730 1,815 35,032 35,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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