AoeStats
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Arabia

510560824Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 44m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Tatars · Türkiye
1057
+14
🇹🇷 Inca · Türkiye
1037
+15
🇺🇸 Saxons · United States
1048
-16
🇩🇪 Malay · Germany
988
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,679 10:36 17:59 40:18 ⛏ Fast Castle
28 1,269 9:29 21:25 38:22 ⚔ M@A FC
22 962 11:23 17:36 36:03 ⛏ Fast Castle
16 734 10:49 22:19 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,110 13,792 7,485 2,350 40,737 44,884
18,100 9,154 6,465 1,800 35,519 38,635
11,425 7,697 5,495 1,530 26,147 30,035
11,185 5,240 3,520 1,570 21,515 24,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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