AoeStats
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Nomad

510556370Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 34m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
976
+17
🇩🇪 Celts · Germany
969
+17
🇩🇪 Wu · Germany
1018
-18
🇫🇷 Britons · France
965
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 937 15:21 19:22 — ⛏ Fish Boom into Fire Galleys FC
26 902 14:53 26:01 — ⚔ Fish Boom into Towers
25 869 12:29 19:06 — ⛏ Fish Boom FC
19 663 16:57 22:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,940 8,325 3,055 400 20,720 26,174
6,700 8,605 1,555 2,350 19,210 22,081
6,925 7,845 1,600 1,380 17,750 19,345
4,865 7,336 2,425 1,620 16,246 18,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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