AoeStats
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Arena

510659831Analyzed
4v4 RM · 22h ago on Oct 2, 2026· 38m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1296
+11
🇺🇸 Bengalis · United States
1294
+11
🇲🇽 Italians · Mexico
1251
+13
🇨🇳 Franks · China
1213
+16
🇲🇽 Gurjaras · Mexico
1231
-14
🇲🇽 Danes · Mexico
1191
-13
🇲🇽 Spanish · Mexico
1171
-12
🇨🇴 Muisca · Colombia
1168
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,043 11:48 15:24 38:21 ⛏ Fast Castle
48 1,840 11:20 15:59 — ⛏ Fast Castle
45 1,739 10:39 16:42 — ⛏ Fast Castle
40 1,534 9:50 13:45 28:48 ⛏ Fast Castle
29 1,104 9:53 13:54 31:23 ⛏ Fast Castle
29 1,129 10:19 14:17 33:36 ⛏ Fast Castle
24 935 11:03 16:08 35:04 ⛏ Fast Castle
20 772 10:57 15:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,955 15,445 14,430 4,260 58,090 61,422
12,210 13,845 5,495 1,650 33,200 34,373
17,220 9,010 4,025 1,575 31,830 38,144
14,470 9,720 5,885 200 30,275 32,952
10,940 11,338 5,035 1,150 28,463 31,476
14,015 8,700 3,095 2,255 28,065 30,144
11,540 8,430 4,190 290 24,450 30,360
6,680 4,728 2,775 750 14,933 18,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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