AoeStats
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MegaRandom

510632683Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 26m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Dravidians · Chile
1287
+14
🇪🇸 Cumans · Spain
1267
+14
🇨🇱 Byzantines · Chile
1259
+15
🇨🇱 Huns · Chile
1233
+16
🇲🇽 Varangians · Mexico
1239
-15
🇺🇸 Magyars · United States
1237
-15
🇨🇦 Lithuanians · Canada
1235
-15
🇨🇦 Celts · Canada
1211
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 1,753 9:42 24:05 — ⚔ Archer Rush
56 1,468 9:35 22:52 — ⚔ Scout Rush
53 1,405 10:01 20:54 — ⚔ Scout Rush
47 1,248 11:20 24:03 — ⚔ Archer Rush
45 1,171 9:33 25:23 — ⚔ Scout Rush
33 872 11:00 16:16 — ⛏ Fast Castle
30 785 10:10 23:50 —
3 89 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,840 6,175 745 100 14,860 15,491
7,815 3,780 2,020 100 13,715 13,704
4,350 4,315 2,705 105 11,475 11,999
6,105 3,413 1,140 100 10,758 12,078
6,650 3,081 925 100 10,756 10,459
4,405 3,233 535 0 8,173 9,093
3,525 2,224 895 125 6,769 7,430
200 0 0 0 200 273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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