AoeStats
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Arena

510347267Analyzed
3v3 RM · 23h ago on Sep 30, 2026· 44m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1187
+13
🇦🇷 Bohemians · Argentina
1172
+13
🇩🇪 Persians · Germany
1057
+18
🇪🇸 Danes · Spain
1139
-16
🇩🇪 Hindustanis · Germany
1099
-14
🇩🇪 Poles · Germany
1097
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,668 11:35 18:09 — ⛏ Fast Castle
38 1,671 9:51 14:24 34:15 ⛏ Fast Castle
34 1,517 11:34 15:54 32:42 ⛏ Fast Castle
33 1,470 10:45 14:25 30:30 ⛏ Fast Castle
32 1,389 10:10 13:56 30:41 ⛏ Fast Castle
23 1,009 9:19 17:33 30:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,020 13,860 20,085 2,250 64,215 70,183
29,390 18,955 10,670 3,030 62,045 76,749
21,080 23,425 9,315 4,200 58,020 64,252
18,600 8,690 8,075 1,500 36,865 40,188
11,135 11,973 8,130 1,825 33,063 37,425
14,585 6,993 6,645 850 29,073 31,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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