AoeStats
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Lombardia

510187567Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 22m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1292
+14
🇺🇸 Mongols · United States
1259
+16
🇲🇽 Varangians · Mexico
1198
+19
🇦🇷 Saracens · Argentina
1276
-17
🇦🇷 Magyars · Argentina
1248
-16
🇦🇷 Lithuanians · Argentina
1237
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 1,463 10:06 — — ⚔ Scout Rush
58 1,296 8:08 20:09 — ⚔ Scout Rush
54 1,191 9:00 21:35 — ⚔ Scout Rush
51 1,130 11:58 17:29 — ⛏ Fast Castle
50 1,119 10:33 — — ⚔ Scout Rush
42 923 9:08 22:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,025 2,980 50 0 10,055 11,817
1
6,360 2,843 700 0 9,903 10,033
6,280 3,217 350 0 9,847 11,817
5,490 3,060 520 95 9,165 9,686
4,545 3,280 350 225 8,400 10,400
3,525 1,941 1,075 0 6,541 6,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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