AoeStats
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Nomad

510160142Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 39m 9s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1182
+16
🇨🇴 Italians · Colombia
1165
+17
🇨🇳 Italians · China
1133
+18
🇦🇷 Persians · Argentina
1294
-21
🇫🇷 Mongols · France
1247
-20
🇦🇷 Vietnamese · Argentina
1011
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,610 13:41 17:17 — ⛏ Fish Boom FC
38 1,507 15:32 20:18 — ⚔ Fish Boom FC into Scouts
28 1,098 13:09 21:15 37:05 ⛏ Fish Boom into Galleys FC
26 1,013 13:53 17:58 — ⛏ Fast Castle
24 949 12:59 20:57 37:05 ⚔ Fish Boom into Scouts
18 706 16:27 26:26 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
12,090 13,119 5,355 3,270 33,834 35,795
8,775 8,941 3,520 1,800 23,036 22,957
11,150 8,102 2,870 365 22,487 23,167
9,485 8,740 2,155 1,745 22,125 24,456
6,975 7,931 3,405 1,610 19,921 22,328
6,675 8,519 1,845 210 17,249 17,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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