AoeStats
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Arena

510138904Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 47m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1224
+15
🇹🇼 Celts · Taiwan
1191
+17
🇲🇽 Danes · Mexico
1181
+17
🇳🇱 Goths · Netherlands
1308
-20
🇳🇱 Mongols · Netherlands
1264
-19
🇳🇱 Poles · Netherlands
1041
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,025 10:32 14:04 29:31 ⛏ Fast Castle
36 1,718 9:42 14:00 30:57 ⛏ Fast Castle
32 1,536 10:00 14:34 30:49 ⛏ Fast Castle
30 1,458 10:56 15:08 38:36 ⛏ Fast Castle
28 1,357 11:19 15:03 45:20 ⛏ Fast Castle
19 916 9:56 14:52 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,180 21,393 13,675 2,960 68,208 76,714
32,525 11,910 19,460 2,900 66,795 78,092
24,660 19,099 8,905 2,250 54,914 57,668
23,935 10,163 12,035 2,050 48,183 49,230
23,170 17,420 6,745 750 48,085 49,495
17,075 7,675 6,195 2,930 33,875 41,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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