AoeStats
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Fortress

509989331Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 37m 17s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1296
+13
🇳🇿 Persians · New Zealand
1265
+14
🇨🇱 Italians · Chile
1252
+15
🇦🇷 Mongols · Argentina
1246
+15
🇺🇸 Malay · United States
1303
-17
1221
-14
🇹🇼 Teutons · Taiwan
1203
-13
🇲🇽 Varangians · Mexico
1194
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,873 8:45 12:32 29:03 ⛏ Fast Castle
45 1,692 7:12 11:14 25:39 ⛏ Fast Castle
38 1,428 8:24 10:57 26:38 ⛏ Fast Castle
36 1,353 8:06 11:57 22:45 ⛏ Fast Castle
30 1,103 7:19 18:36 — ⚔ Towers FC
27 1,000 6:52 11:36 26:50 ⛏ Fast Castle
25 916 7:35 19:19 34:00 ⚔ Scout Rush
21 768 8:05 13:10 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,400 15,290 13,245 3,325 54,260 59,115
26,620 13,170 11,010 500 51,300 55,952
18,500 16,620 9,395 3,545 48,060 57,653
16,450 17,890 6,515 1,880 42,735 49,064
21,365 11,333 7,355 1,055 41,108 57,484
12,810 7,590 7,510 135 28,045 29,283
7,175 10,380 5,915 860 24,330 25,676
5,900 5,718 475 3,110 15,203 16,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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