AoeStats
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Arena

509917673Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 43m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Aztecs · United Kingdom
1214
+15
🇲🇽 Danes · Mexico
1213
+15
🇵🇾 Burgundians · Paraguay
1194
+16
🇦🇷 Bohemians · Argentina
1244
-17
🇦🇷 Persians · Argentina
1223
-17
🇦🇷 Britons · Argentina
1101
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,646 10:34 14:39 33:43 ⛏ Fast Castle
33 1,446 10:10 13:50 31:23 ⛏ Fast Castle
33 1,435 9:35 14:21 32:21 ⛏ Fast Castle
28 1,210 9:57 14:23 33:13 ⛏ Fast Castle
22 950 10:32 16:20 42:30 ⛏ Fast Castle
20 886 10:16 14:34 29:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,545 15,520 18,840 2,150 57,055 64,411
19,820 16,440 12,040 2,975 51,275 57,224
15,365 16,215 7,970 2,270 41,820 49,733
17,040 15,005 8,485 750 41,280 42,055
15,435 10,985 7,965 1,500 35,885 37,448
10,275 8,525 3,030 1,700 23,530 27,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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