AoeStats
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Lombardia

509253843Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 48m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
28 1,362 10:19 21:09 36:03 ⛏ Fast Castle
26 1,255 12:48 18:01 34:12 ⛏ Fast Castle
26 1,267 12:01 17:27 34:02 ⛏ Fast Castle
22 1,052 11:17 21:51 35:38 ⚔ Archers into Skirms
21 1,023 10:16 18:51 34:36 ⛏ Fast Castle
17 809 11:06 21:57 38:10 ⛏ Fast Castle
17 819 10:20 23:17 29:47 ⛏ Fast Imperial
12 584 13:07 26:44 40:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,495 21,540 17,760 3,370 68,165 70,564
22,880 16,905 11,625 2,285 53,695 60,779
21,400 15,720 10,300 2,200 49,620 58,490
18,065 17,242 11,800 2,360 49,467 53,859
18,655 14,845 10,075 3,975 47,550 50,762
12,550 14,783 10,305 4,300 41,938 53,456
15,110 11,920 4,515 3,110 34,655 43,959
11,575 5,828 5,945 1,480 24,828 31,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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