AoeStats
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Arena

508911631Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 41m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1125
+12
🇨🇳 Khitans · China
1121
+13
🇨🇳 Spanish · China
1112
+13
🇨🇳 Poles · China
950
+19
🇭🇰 Varangians · Hong Kong SAR China
1090
-16
🇳🇱 Magyars · Netherlands
1058
-15
🇺🇸 Slavs · United States
1019
-13
🇨🇦 Britons · Canada
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
36 1,518 10:32 15:03 29:20 ⛏ Fast Castle
34 1,439 10:38 15:00 38:52 ⛏ Fast Castle
28 1,163 10:26 16:21 33:04 ⛏ Fast Castle
23 970 13:00 16:49 31:04 ⛏ Fast Castle
23 948 9:53 17:52 23:29 ◆ FC into Fast Imp
21 881 11:26 16:59 34:54 ⛏ Fast Castle
19 783 11:59 20:27 33:32 ⛏ Fast Castle
4 159 14:51 30:48 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,365 14,843 11,830 3,050 54,088 56,411
24,000 12,550 16,220 950 53,720 66,539
22,730 13,470 13,425 3,910 53,535 65,568
19,055 18,380 13,135 2,360 52,930 55,872
22,800 12,115 11,515 2,450 48,880 56,706
15,895 10,980 4,740 300 31,915 37,491
13,610 12,350 4,560 1,150 31,670 32,998
3,455 2,610 515 125 6,705 9,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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