AoeStats
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Fortress

510046208Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 29m 40s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
842
+11
🇺🇸 Magyars · United States
812
+12
🇺🇸 Armenians · United States
763
+14
🇺🇸 Huns · United States
733
+15
744
-14
🇨🇳 Franks · China
738
-14
🇨🇳 Tupi · China
711
-13
🇨🇳 Celts · China
679
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,066 7:24 22:30 28:51 ⚔ Scouts into Fast Imp
16 465 9:32 — — ⚔ Scout Rush
15 439 8:29 20:32 —
12 366 10:14 16:19 — ⛏ Fast Castle
8 250 8:44 26:16 29:38 ◆ FC into Fast Imp
6 178 9:27 13:59 — ⛏ Fast Castle
6 187 8:13 12:46 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,210 3,440 1,915 0 13,565 15,470
8,285 2,555 2,170 0 13,010 14,908
10,035 2,155 400 0 12,590 17,105
3,650 4,560 2,800 0 11,010 15,050
3,745 2,270 275 100 6,390 7,517
3,000 2,565 250 100 5,915 6,319
2,625 1,500 200 0 4,325 6,306
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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