AoeStats
← Lord Longshaft

Arena

511030662Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 44m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
1478
+12
🇩🇰 Celts · Denmark
1465
+13
🇺🇸 Bulgarians · United States
1462
+13
🇸🇪 Danes · Sweden
1406
+15
🇻🇳 Slavs · Vietnam
1409
-14
🇨🇳 Ethiopians · China
1388
-13
🇻🇳 Italians · Vietnam
1386
-13
🇸🇪 Inca · Sweden
1383
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,802 11:35 15:31 32:49 ⛏ Fast Castle
39 1,745 11:26 15:59 28:14 ⛏ Fast Castle
39 1,775 9:23 13:15 40:19 ⛏ Fast Castle
35 1,578 12:13 16:19 30:36 ⛏ Fast Castle
33 1,483 11:02 15:38 38:45 ⛏ Fast Castle
29 1,294 12:06 16:04 21:24 ◆ FC into Fast Imp
26 1,156 10:30 14:17 30:37 ⛏ Fast Castle
19 848 12:36 16:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,660 16,725 12,430 1,050 63,865 79,933
17,875 23,105 11,870 1,535 54,385 69,779
28,060 8,760 9,080 5,175 51,075 53,398
25,280 5,470 6,810 1,950 39,510 43,343
15,085 7,690 4,370 3,055 30,200 33,366
7,450 6,815 1,915 1,005 17,185 20,106
7,420 3,910 2,125 200 13,655 16,088
6,525 3,211 1,680 1,400 12,816 14,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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