AoeStats
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Arena

510036958Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 41m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1138
+13
🇭🇰 Goths · Hong Kong SAR China
1127
+14
🇵🇪 Tatars · Peru
1049
+39
1024
+19
🇲🇽 Varangians · Mexico
1098
-17
🇨🇳 Magyars · China
1074
-16
🇲🇽 Persians · Mexico
1069
-15
🇪🇨 Spanish · Ecuador
1059
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,379 10:47 14:50 29:34 ⛏ Fast Castle
33 1,360 10:06 14:00 27:18 ⛏ Fast Castle
30 1,262 10:17 14:49 31:27 ⛏ Fast Castle
27 1,115 10:58 17:04 37:34 ⛏ Fast Castle
25 1,028 11:08 16:21 29:16 ⛏ Fast Castle
23 949 11:26 18:13 31:31 ⛏ Fast Castle
21 889 11:46 16:49 32:36 ⛏ Fast Castle
14 574 10:43 16:47 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,470 11,151 14,315 2,900 54,836 68,119
21,795 16,360 9,920 850 48,925 56,718
21,505 13,105 9,855 1,700 46,165 50,439
15,650 17,054 11,970 1,035 45,709 49,834
19,040 11,225 6,000 950 37,215 42,914
12,435 13,285 8,735 950 35,405 40,519
15,055 10,340 4,930 2,355 32,680 39,392
10,075 7,400 2,315 1,830 21,620 25,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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