AoeStats
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African Clearing

510878136Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 44m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1427
+9
🇨🇳 Vietnamese · China
1269
+15
🇭🇰 Khmer · Hong Kong SAR China
1255
+15
🇨🇳 Mongols · China
1036
+23
🇦🇷 Lithuanians · Argentina
1257
-16
🇪🇸 Ethiopians · Spain
1254
-16
🇨🇦 Britons · Canada
1229
-15
🇫🇷 Huns · France
1223
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,997 12:54 18:47 40:49 ⛏ Fast Castle
34 1,481 12:42 25:15 38:52 ⚔ M@A into Towers into Skirms
30 1,319 13:46 17:36 37:09 ⛏ Fast Castle
27 1,170 13:25 17:15 — ⛏ Fast Castle
26 1,127 14:03 — — ⚔ Archer Rush
24 1,076 13:10 18:11 42:00 ⛏ Fast Castle
21 943 14:46 19:01 — ⛏ Fast Castle
18 787 14:56 26:47 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,600 16,557 17,535 2,400 74,092 84,528
12,375 14,745 12,150 3,650 42,920 47,535
14,400 10,429 2,505 2,015 29,349 42,841
12,480 6,255 5,920 2,450 27,105 28,782
10,765 6,805 4,630 1,735 23,935 28,975
8,900 7,008 1,780 1,095 18,783 20,926
4,610 4,580 1,575 200 10,965 13,216
2,775 2,982 550 225 6,532 6,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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