Fortress
509604364Analyzed4v4 RM
·
5d ago on Sep 27, 2026·
57m 23s·
8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 72,670 analysed team-game players on Fortress.
Cara do Tapinha
B
Feudal Age
7:15
vs 7:49
top 23%
Castle Age
11:35
vs 12:34
top 23%
Imperial Age
32:53
vs 28:24
btm 19%
eAPM
18
vs 25
btm 25%
First military
10:21
vs 15:31
top 5%
▲
Fast Feudal Age at 7:15 — faster than 77% of analysed players on Fortress
▲
Fast Castle Age at 11:35 — faster than 77% of analysed players on Fortress
▼
Slow Imperial Age at 32:53 — slower than 81% of analysed players on Fortress
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (23:13) — usually safest before it
▲
Early military at 10:21 (Scout Cavalry) — earlier than 95% of analysed players on Fortress
▲
Town centers almost never idle — 16s across the first 11:35
Gametofit
C
Feudal Age
6:39
vs 7:49
top 6%
Castle Age
23:01
vs 12:34
btm 1%
Imperial Age
31:49
vs 28:24
btm 25%
eAPM
18
vs 25
btm 25%
First military
13:53
vs 15:31
top 36%
▲
Fast Feudal Age at 6:39 — faster than 94% of analysed players on Fortress
▼
Slow Castle Age at 23:01 — slower than 99% of analysed players on Fortress
▼
Slow Imperial Age at 31:49 — slower than 75% of analysed players on Fortress
▼
Low eAPM (18) — busier hands win idle time back
▼
Town centers idle 9:49 of the first 23:01 — keep villagers queued
Adamer64
D
Feudal Age
8:43
vs 7:49
btm 19%
Castle Age
14:09
vs 12:34
btm 26%
Imperial Age
29:27
vs 28:24
btm 41%
eAPM
18
vs 25
btm 25%
First military
12:08
vs 15:31
top 17%
▼
Slow Feudal Age at 8:43 — slower than 81% of analysed players on Fortress
▼
Low eAPM (18) — busier hands win idle time back
▲
Early military at 12:08 (Militia) — earlier than 83% of analysed players on Fortress
▲
Town centers almost never idle — 5s across the first 14:09
Matcha
A
Feudal Age
7:17
vs 7:49
top 25%
Castle Age
11:33
vs 12:34
top 21%
Imperial Age
36:45
vs 28:24
btm 7%
eAPM
70
vs 25
top 1%
First military
11:34
vs 15:31
top 11%
▲
Fast Feudal Age at 7:17 — faster than 75% of analysed players on Fortress
▲
Fast Castle Age at 11:33 — faster than 79% of analysed players on Fortress
▼
Slow Imperial Age at 36:45 — slower than 93% of analysed players on Fortress
▲
High eAPM (70) — top quarter of analysed players
▼
Loom after the Feudal click (8:07) — usually safest before it
▲
Early military at 11:34 (Archer) — earlier than 89% of analysed players on Fortress
▲
Town centers almost never idle — 16s across the first 11:33
myhoneyee
A
Feudal Age
6:35
vs 7:49
top 5%
Castle Age
13:56
vs 12:34
btm 29%
Imperial Age
27:24
vs 28:24
top 41%
eAPM
32
vs 25
top 31%
First military
14:29
vs 15:31
top 41%
▲
Fast Feudal Age at 6:35 — faster than 95% of analysed players on Fortress
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 45s across the first 13:55
ExxTACSY
C
Feudal Age
8:26
vs 7:49
btm 26%
Castle Age
12:30
vs 12:34
top 48%
Imperial Age
52:41
vs 28:24
btm 0%
eAPM
24
vs 25
btm 47%
First military
12:57
vs 15:31
top 26%
▼
Slow Imperial Age at 52:41 — slower than 100% of analysed players on Fortress
▲
Town centers almost never idle — 21s across the first 12:30
Ninja-Rio
A
Feudal Age
7:49
vs 7:49
top 50%
Castle Age
11:55
vs 12:34
top 33%
Imperial Age
20:26
vs 28:24
top 3%
eAPM
29
vs 25
top 38%
First military
16:07
vs 15:31
btm 45%
▲
Fast Imperial Age at 20:26 — faster than 97% of analysed players on Fortress
▼
Loom after the Feudal click (9:10) — usually safest before it
▲
Town centers almost never idle — 14s across the first 11:55
mytristan1122
A
Feudal Age
6:41
vs 7:49
top 7%
Castle Age
11:57
vs 12:34
top 34%
Imperial Age
28:54
vs 28:24
btm 46%
eAPM
40
vs 25
top 16%
First military
12:06
vs 15:31
top 16%
▲
Fast Feudal Age at 6:41 — faster than 93% of analysed players on Fortress
▲
High eAPM (40) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Early military at 12:06 (Janissary) — earlier than 84% of analysed players on Fortress
▲
Town centers almost never idle — 10s across the first 11:57