AoeStats
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Fortress

509604364Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 57m 23s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Cumans · Russia
1005
+13
🇦🇺 Ethiopians · Australia
999
+14
🇸🇰 Bulgarians · Slovakia
971
+15
🇧🇷 Mongols · Brazil
929
+16
🇭🇰 Burgundians · Hong Kong SAR China
958
-15
🇭🇰 Turks · Hong Kong SAR China
956
-15
🇮🇳 Franks · India
952
-15
🇮🇳 Turks · India
904
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 4,038 7:17 11:33 36:45 ⛏ Fast Castle
40 2,275 6:41 11:57 28:54 ⛏ Fast Castle
32 1,830 6:35 13:56 27:24 ⛏ Fast Castle
29 1,668 7:49 11:55 20:26 ⛏ Fast Castle
24 1,356 8:26 12:30 52:41 ⛏ Fast Castle
18 1,053 6:39 23:01 31:49
18 1,048 8:43 14:09 29:27 ⛏ Fast Castle
18 1,041 7:15 11:35 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,435 23,970 18,180 3,245 69,830 77,658
22,350 26,930 15,010 2,775 67,065 76,037
28,585 22,990 11,735 3,030 66,340 70,198
32,050 16,130 14,295 1,610 64,085 75,744
21,580 20,910 11,125 2,870 56,485 71,205
23,150 16,445 9,405 1,625 50,625 65,612
21,355 16,575 6,540 1,785 46,255 53,989
14,490 13,565 11,735 1,680 41,470 46,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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