AoeStats
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MegaRandom

510022955Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 67m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
707
+32
🇺🇸 Varangians · United States
683
+14
🇺🇸 Burgundians · United States
669
+14
🇺🇸 Celts · United States
576
+18
🇵🇪 Vikings · Peru
706
-18
🇨🇱 Romans · Chile
641
-15
🇦🇷 Britons · Argentina
610
-14
🇨🇴 Teutons · Colombia
570
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 3,746 11:00 22:35 50:26 ⚔ Scout Rush
32 2,158 12:20 18:19 54:09 ⛏ Fast Castle
24 1,641 12:45 18:48 33:52 ⛏ Fast Castle
17 1,127 9:35 17:44 34:11 ⛏ Fish Boom FC
14 935 12:11 25:16 — ⛏ Fast Castle
9 585 15:00 23:33 32:53 ⛏ Fast Castle
7 500 15:26 24:59 — ⛏ Fast Castle
5 328 8:40 — —

Resources

Player Food Wood Gold Stone Spent Collected
27,455 19,965 20,405 6,250 74,075 90,076
29,190 22,170 16,935 3,775 72,070 79,444
28,010 33,123 8,960 850 70,943 70,845
28,995 18,935 16,095 3,750 67,775 83,950
20,055 9,011 7,900 3,820 40,786 46,772
10,700 6,878 2,060 2,160 21,798 24,867
8,165 9,045 2,900 560 20,670 25,050
2,585 2,615 120 350 5,670 6,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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