AoeStats
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Nomad

510723928Analyzed
3v3 RM · 11h ago on Oct 2, 2026· 30m 42s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1083
+11
🇨🇳 Huns · China
1020
+14
🇨🇳 Persians · China
923
+19
🇦🇺 Franks · Australia
1000
-16
🇪🇸 Saxons · Spain
974
-14
🇹🇷 Goths · Türkiye
952
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,452 16:18 26:03 — ⚔ Fish Boom into Scouts
45 1,387 15:03 24:02 — ⚔ Fish Boom into Archers
32 990 15:52 20:02 — ⛏ Fish Boom FC
28 872 14:48 19:48 — ⛏ Fish Boom FC
23 700 14:51 24:09 — ⚔ Fish Boom into M@A into Galleys
18 539 17:15 26:14 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
6,125 5,928 1,090 300 13,443 16,030
6,425 4,826 675 1,220 13,146 13,992
6,355 4,068 1,445 515 12,383 15,789
5,370 4,505 1,300 750 11,925 12,889
5,010 4,270 550 605 10,435 12,110
3,800 2,995 330 975 8,100 7,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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