AoeStats
← Guiguilec

Fortress

509620208Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 49m 49s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Danes · Spain
846
+18
🇺🇸 Britons · United States
802
+20
🇫🇷 Bohemians · France
954
-22
🇫🇷 Saracens · France
822
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 979 7:49 13:31 32:16 ⛏ Fast Castle
17 865 8:44 13:23 34:50 ⛏ Fast Castle
16 820 6:34 13:33 26:35 ⛏ Fast Castle
10 489 9:55 20:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,320 32,233 21,955 3,650 74,158 87,018
24,040 15,685 15,930 4,700 60,355 72,704
17,155 18,455 10,430 1,555 47,595 55,437
9,745 10,170 2,860 425 23,200 25,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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