AoeStats
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Arena

504719956Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 37m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
989
+12
🇦🇺 Slavs · Australia
960
+13
🇮🇳 Bohemians · India
920
+15
🇦🇺 Khmer · Australia
914
+15
🇪🇸 Spanish · Spain
954
-16
🇮🇩 Khmer · Indonesia
905
-14
🇫🇷 Goths · France
875
-13
🇧🇷 Maya · Brazil
855
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,605 12:04 15:19 32:29 ⛏ Fast Castle
29 1,108 11:11 15:15 37:37 ⛏ Fast Castle
18 686 12:35 20:43 37:35 ⛏ Fast Castle
17 647 11:06 15:34 34:12 ⛏ Fast Castle
15 581 10:51 16:34 28:46 ⛏ Fast Castle
15 558 11:42 14:54 32:33 ⛏ Fast Castle
14 546 13:31 21:49 34:26 ⛏ Fast Castle
10 376 12:41 17:39 32:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,610 14,885 15,870 1,425 66,790 71,743
13,200 12,790 7,175 2,150 35,315 39,329
12,045 10,735 4,870 2,265 29,915 33,561
12,290 6,930 6,155 1,875 27,250 30,977
13,995 8,485 3,250 950 26,680 34,823
11,000 8,370 2,645 2,070 24,085 27,372
8,115 9,143 3,770 2,265 23,293 25,810
9,300 6,795 3,395 3,010 22,500 24,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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