AoeStats
← 江培騰

Baltic

510906602Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 49m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
918
+14
🇳🇱 Spanish · Netherlands
912
+15
🇨🇳 Goths · China
907
+15
🇦🇺 Malay · Australia
904
+15
🇺🇸 Varangians · United States
890
-15
🇺🇸 Byzantines · United States
889
-15
🇺🇸 Ethiopians · United States
884
-15
🇺🇸 Chinese · United States
866
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,569 12:46 20:45 33:51 ⚔ M@A Rush
26 1,279 13:04 17:59 42:17 ⛏ Fish Boom FC into Fire Galleys
23 1,109 12:08 23:00 40:15 ⛏ Fish Boom FC
21 1,027 13:11 33:38 44:56 ⚔ Archer Rush
18 864 16:06 29:29 48:46 ⛏ Fish Boom into Fire Galleys into Galleys FC
14 678 11:26 16:31 34:30 ⛏ Fish Boom FC
13 632 11:36 29:12 46:09 ⛏ Fast Castle
13 655 12:23 18:56 32:12 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
17,855 21,395 10,970 3,950 54,170 55,780
24,485 16,210 9,820 2,400 52,915 58,255
21,500 13,155 12,025 3,450 50,130 71,030
15,050 18,685 11,080 850 45,665 62,835
18,370 18,124 7,755 430 44,679 55,144
12,710 21,000 7,590 0 41,300 56,170
11,935 9,585 4,050 2,085 27,655 30,390
7,075 6,960 1,765 895 16,695 22,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.