AoeStats
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Arena

509975634Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 54m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
724
+15
722
+15
🇹🇷 Franks · Türkiye
712
+16
🇲🇩 Celts · Moldova
769
-17
🇲🇩 Cumans · Moldova
698
-15
🇲🇩 Persians · Moldova
665
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,795 11:39 19:09 33:15 ⛏ Fast Castle
26 1,391 11:18 23:32 41:58 ⛏ Fast Castle
17 933 10:48 16:08 34:38 ⛏ Fast Castle
16 879 11:34 19:38 38:50 ⛏ Fast Castle
15 809 12:43 18:00 33:15 ⛏ Fast Castle
11 607 11:58 21:03 41:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,720 28,225 20,660 3,000 83,605 87,441
26,690 19,205 15,540 4,010 65,445 76,234
24,745 16,820 12,075 3,050 56,690 76,484
22,285 18,560 12,435 2,900 56,180 72,123
25,990 18,050 9,180 1,850 55,070 81,392
13,625 7,480 5,220 2,080 28,405 34,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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