AoeStats
← Eli Correa 3950

Black Forest

510051538Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 61m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
946
+15
🇨🇳 Magyars · China
936
+16
🇲🇽 Koreans · Mexico
908
+17
🇦🇷 Aztecs · Argentina
1007
-19
🇦🇺 Portuguese · Australia
905
-15
🇳🇿 Varangians · New Zealand
880
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,019 10:46 16:12 29:44 ⛏ Fast Castle
25 1,554 13:30 23:44 34:38 ⛏ Fish Boom FC
24 1,484 17:26 22:37 38:19 ⛏ FC into Fish Boom
23 1,390 11:32 17:53 30:52 ⛏ Fast Castle
21 1,320 17:11 23:43 32:44 ⛏ Fast Castle
15 911 13:40 20:45 35:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,875 38,035 14,360 3,825 85,095 91,279
41,485 12,888 23,875 4,305 82,553 95,334
32,660 24,840 20,945 850 79,295 119,369
26,235 31,309 13,960 3,140 74,644 79,185
17,530 29,887 21,175 2,305 70,897 84,519
10,625 14,297 5,470 1,075 31,467 34,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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