AoeStats
← stanley177777

Black Forest

509758826Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 70m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Lithuanians · Taiwan
1039
+14
🇩🇴 Varangians · Dominican Republic
1032
+14
🇺🇸 Britons · United States
972
+16
🇦🇷 Bohemians · Argentina
997
-15
🇦🇷 Italians · Argentina
986
-15
🇦🇷 Hindustanis · Argentina
968
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 4,222 11:53 16:31 45:04 ⛏ Fast Castle
24 1,708 12:25 16:56 33:26 ⛏ Fast Castle
23 1,611 16:13 22:14 31:37 ⛏ Fish Boom FC
22 1,522 11:38 20:28 30:17 ⛏ Fish Boom FC
22 1,558 14:32 25:15 41:01 ⚔ Archers into Fish Boom
14 953 12:27 21:23 32:55

Resources

Player Food Wood Gold Stone Spent Collected
70,130 27,460 24,310 5,750 127,650 160,107
34,315 31,414 21,570 4,815 92,114 99,268
45,570 20,043 19,555 3,045 88,213 98,696
30,910 24,450 19,040 3,480 77,880 104,373
19,280 29,266 18,300 2,980 69,826 74,807
18,690 18,374 10,070 1,960 49,094 67,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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