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MegaRandom

509982711Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 28m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1433
+16
🇲🇽 Spanish · Mexico
1430
+16
🇪🇸 Mongols · Spain
1417
+16
🇧🇷 Franks · Brazil
1409
+17
🇲🇽 Hindustanis · Mexico
1551
-21
🇺🇸 Ethiopians · United States
1535
-21
🇧🇷 Britons · Brazil
1331
-12
🇨🇦 Mongols · Canada
1295
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 1,767 7:47 25:47 — ⚔ Scouts into Skirms into Archers
58 1,663 10:40 22:18 — ⚔ Scout Rush
53 1,529 9:51 24:11 — ⚔ Scout Rush
41 1,185 9:51 24:01 — ⚔ Archer Rush
39 1,114 8:49 27:25 — ⚔ Scout Rush
38 1,093 9:49 20:51 — ⚔ Scout Rush
34 975 12:15 16:11 — ⚔ FC into Archers
29 832 9:45 19:13 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,105 4,335 1,125 200 14,765 15,635
7,095 5,174 1,495 750 14,514 16,249
7,810 4,584 980 0 13,374 14,816
5,310 4,826 1,430 750 12,316 12,376
6,720 3,186 1,310 650 11,866 12,879
5,665 4,268 1,345 200 11,478 11,925
4,695 4,070 1,985 225 10,975 11,144
4,130 3,760 2,210 325 10,425 11,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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