AoeStats
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Black Forest

509978509Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 39m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Danes · Spain
1446
+9
🇨🇦 Saracens · Canada
1279
+16
🇪🇸 Britons · Spain
1000
+102
🇨🇴 Bohemians · Colombia
1345
-20
🇭🇳 Hindustanis · Honduras
1296
-18
🇦🇷 Bohemians · Argentina
1173
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,552 12:14 21:46 — ⚔ Archer Rush
37 1,474 10:24 14:36 27:52 ⛏ Fish Boom FC
31 1,203 12:01 16:07 30:21 ⛏ Fish Boom FC
30 1,191 9:55 14:52 31:10 ⛏ Fast Castle
29 1,142 13:59 20:18 32:06 ⛏ Fish Boom FC
25 996 11:49 17:20 33:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,575 22,055 12,740 1,500 49,870 63,354
15,265 16,578 4,835 1,625 38,303 48,412
14,715 9,645 6,935 1,650 32,945 39,188
11,400 10,485 7,865 1,670 31,420 35,685
7,175 11,311 7,805 1,360 27,651 29,174
7,685 10,190 4,960 1,630 24,465 26,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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