AoeStats
← SC_Dead Rabbit "The original"

Coastal Forest

510426361Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 32m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Inca · Peru
1394
+13
🇷🇺 Sicilians · Russia
1369
+14
🇦🇹 Turks · Austria
1347
+15
🇦🇷 Malay · Argentina
1605
-24
🇨🇱 Varangians · Chile
1356
-14
988
-4
Player eAPM Actions Feudal Castle Imperial Opening
84 2,705 10:05 13:49 — ⛏ Fish Boom FC
50 1,602 9:46 24:34 — ⚔ Scout Rush
49 1,576 9:23 18:45 — ⛏ Fish Boom FC
49 1,588 10:45 15:06 — ⛏ Fish Boom FC
45 1,436 11:28 — — ⚔ Scout Rush
39 1,258 8:44 22:38 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,545 11,615 4,995 200 29,355 30,172
10,210 6,598 2,000 400 19,208 19,394
9,825 4,294 3,975 250 18,344 18,860
7,450 5,815 3,210 30 16,505 17,441
6,430 6,343 2,370 840 15,983 17,212
3,645 2,135 50 180 6,010 5,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.