AoeStats
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Oasis

509263387Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 83m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
1339
+10
🇨🇱 Portuguese · Chile
1058
+22
989
+25
🇨🇦 Varangians · Canada
1212
-20
🇵🇦 Mongols · Panama
1186
-19
🇵🇦 Magyars · Panama
1158
-18
Player eAPM Actions Feudal Castle Imperial Opening
65 5,410 8:52 18:52 29:51 ⚔ Scout Rush
46 3,809 11:01 22:15 49:10 ⚔ Scout Rush
28 2,333 11:02 23:34 57:45
26 2,201 9:45 24:22 36:06 ⚔ Archer Rush
26 2,209 10:03 24:26 39:57 ⚔ Scout Rush
23 1,879 11:31 15:35 37:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,750 27,907 28,565 6,000 128,222 144,432
47,365 23,363 19,955 2,740 93,423 102,822
25,080 19,837 21,420 3,800 70,137 83,828
15,350 21,878 14,235 3,365 54,828 60,958
16,990 19,128 13,095 3,370 52,583 64,975
14,245 8,205 6,780 625 29,855 30,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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