AoeStats
← SC_Dead Rabbit "The original"

MegaRandom

509206058Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 48m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1072
+16
🇷🇺 Celts · Russia
1032
+18
🇦🇷 Maya · Argentina
1021
+18
🇩🇪 Teutons · Germany
1012
+19
🇦🇷 Varangians · Argentina
1161
-22
🇨🇱 Huns · Chile
1079
-18
1021
-16
🇦🇷 Saracens · Argentina
1018
-23
Player eAPM Actions Feudal Castle Imperial Opening
41 1,993 31:45 37:43 — ⛏ Fast Castle
32 1,535 11:42 19:13 38:49 ⚔ FC into Archers
31 1,511 12:30 17:58 35:51 ⛏ Fast Castle
27 1,291 11:35 16:44 35:36 ⛏ Fast Castle
22 1,087 10:00 15:38 42:31 ⛏ Fast Castle
21 1,039 11:20 16:14 — ⚔ FC into Scouts
18 861 27:21 31:40 —
17 830 13:19 23:40 41:20

Resources

Player Food Wood Gold Stone Spent Collected
29,575 20,203 15,310 1,800 66,888 78,197
29,370 10,075 17,580 6,050 63,075 66,710
18,440 10,586 6,965 2,405 38,396 47,954
12,000 14,827 10,145 1,275 38,247 52,122
15,495 14,085 6,040 2,250 37,870 42,056
14,195 9,720 5,830 2,950 32,695 36,747
8,585 6,338 2,010 750 17,683 19,378
6,300 4,115 570 850 11,835 12,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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