AoeStats
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Nomad

509167327Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 69m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Spanish · Croatia
1104
+17
🇭🇷 Malay · Croatia
1104
+17
🇨🇱 Danes · Chile
1247
-21
1024
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 3,281 12:54 17:27 51:37 ⛏ Fish Boom FC
41 2,882 14:00 27:48 63:10 ⚔ Fish Boom into Archers
26 1,815 15:44 24:22 42:43 ⚔ Fish Boom into Galleys FC into Archers
15 1,068 16:18 31:09 48:05 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
40,935 28,830 27,385 7,650 104,800 130,361
29,185 27,770 16,170 5,350 78,475 81,442
21,695 16,279 14,940 3,330 56,244 72,392
10,045 15,795 7,620 4,700 38,160 37,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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