AoeStats
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Lombardia

508805373Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 37m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1320
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1182
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1167
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980
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1178
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1118
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Player eAPM Actions Feudal Castle Imperial Opening
65 2,458 9:00 19:18 — ⚔ Scout Rush
50 1,870 11:48 17:13 36:51 ⚔ Archers FC
50 1,870 11:58 15:45 — ⛏ Fast Castle
35 1,302 13:55 24:35 — ⚔ Archer Rush
24 898 10:19 14:51 — ⛏ Fast Castle
23 868 11:53 15:58 35:03 ⛏ Fast Castle
19 724 10:59 16:33 — ⛏ Fast Castle
18 667 12:18 22:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,825 11,805 5,005 400 29,035 35,465
8,875 9,143 6,475 1,600 26,093 29,914
12,315 6,168 3,090 200 21,773 29,119
5,860 7,315 3,780 350 17,305 30,941
8,595 4,592 1,625 750 15,562 21,307
7,645 4,933 950 200 13,728 15,003
5,465 3,275 1,285 750 10,775 10,931
4,270 2,385 250 380 7,285 7,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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